Oleksandr Kindiuk

3D Cinematic & CGI Artist // Unreal Engine & Houdini FX

// SPECIALIZATION: GAME TRAILERS, AD CREATIVES & HOUDINI FX

I create cinematic trailers, game promos, 3D ad creatives, product visuals and FX-driven shots using Unreal Engine, Houdini and After Effects. My work focuses on turning briefs, references, and gameplay ideas into polished final visuals through lighting, cameras, materials, Blueprint systems, Houdini simulations, rendering, compositing and final delivery.

// Game Trailers // Ad Creatives // UE5 Technical Art // Houdini FX // Product CGI
[EXTRA SERVICE: SHOT FINISHING & PRODUCTION SUPPORT]

Support for lighting, scene optimization, material lookdev, Unreal Engine setup, Houdini FX integration and final render delivery.

Open CV

PROVEN SHOTS // SELECTED CASES

3D Production For Game Marketing, Trailers, Unreal Shots And Product CGI

Founder-led production for final visual work: scene assembly, lighting, camera direction, Unreal Engine Sequencer, Blueprint-driven setups, Houdini FX, rendering, compositing and delivery files.

Public work is curated for quick review. Additional studio, agency, freelance and NDA-sensitive examples can be discussed privately when usage is cleared.

[ PROVEN CASES ]

Selected Work By Production Need

trailers / ads / product / vfx
Oleksandr Kindiuk
Oleksandr Kindiuk Founder-led 3D Production
Available

Founder-led 3D Production Practice

Projects are handled directly by Oleksandr, focusing on scene assembly, lighting, camera direction, Unreal Engine Sequencer, Houdini FX and final render delivery. For larger scopes, production can expand with trusted collaborators while keeping one clear creative direction.

01 Trailers & Promos
02 Game Marketing Creatives
03 Houdini FX / Product CGI

FOUNDER-LED PRODUCTION // PROFILE

Oleksandr Kindiuk portrait
Oleksandr Kindiuk Founder-led 3D production
Available for work

Founder-led 3D Production Practice

Projects are handled directly by Oleksandr, from scene setup and look development to rendering, compositing and final delivery. For larger scopes, production can expand with trusted collaborators while keeping one clear creative and technical direction.

Final Visual Production: The work focuses on scene assembly, lighting, camera direction, Unreal Engine Sequencer, Blueprint-driven systems, Houdini FX, rendering and compositing, turning briefs, gameplay ideas, references and available assets into production-ready visuals.

01 Trailers & Promos camera choreography, lighting staging, edit-ready beats
02 Game Marketing Creatives gameplay hooks, variants, UI motion, format delivery
03 Houdini FX fluids, particles, product motion, render setup
Trailer And Promo Direction Shot planning, camera language, pacing, mood, and realtime execution for game trailers, launch promos, and teasers.
Realtime Production Support Work with existing assets, engines, briefs, and references to assemble readable scenes, lighting, characters, and environments.
Houdini Product FX Liquid, particle, surface, rain, food, and material simulations for product visuals, pitch pieces, and commercial inserts.
Game Marketing Creative Production Short-form 3D ads and variants for paid social, store pages, gameplay-style hooks, and the formats a campaign needs to test.
Cinematic samurai battlefield trailer frame
Cinematic trailers Camera, mood, lighting, hero shots
Vertical fantasy mobile game ad frame
Game ads Hero hooks, upgrades, variants
Houdini liquid product simulation frame
Houdini FX Liquids, particles, polished renders
  • Unreal Engine 5
  • Houdini FX
  • Autodesk Maya
  • Blender
  • Substance 3D Painter
  • Nuke
  • After Effects
  • DaVinci Resolve
  • Photoshop
  • AI Workflows

PRODUCTION SCOPE // WHAT CAN BE PRODUCED

Production Capabilities & Delivery Scope

Direct production for game studios, agencies, publishers, product teams and marketing producers: clear scope, hands-on execution, review-ready visuals and final delivery assets.

Game Trailers & Cinematic Promos

Cinematic trailer shots, teaser visuals, launch promos and Unreal Engine sequences built around camera direction, lighting, mood, atmosphere and final render delivery.

Unreal Engine Production / Technical Art

Unreal scene setup, Sequencer shots, Blueprint-driven prototypes, reusable scene logic, lookdev prototypes, render setup and technical production support.

Game Marketing Creatives

3D game marketing creatives for paid social, app campaigns, short-form testing and gameplay-style visual hooks, including 9:16, 1:1 and 16:9 variants from briefs, assets or references.

Houdini FX & Product CGI

Houdini simulations, product CGI, material lookdev and atmospheric FX for commercial visuals, including fluids, particles, rain, dust, sand, splashes, beauty renders and final compositing.

PRODUCTION WORKFLOW // PIPELINE

Production Pipeline

A practical 3D production workflow for trailers, game marketing creatives, Unreal Engine shots, Houdini FX and product CGI.

Work can start from a full brief, gameplay reference, storyboard, available assets or a rough visual idea. The goal is to define scope early, keep reviews clear and deliver usable production files.

01

Brief, Assets & References

Aligning on the goal, references, available assets, software context, format list, sound needs and delivery window before production starts.

Pre-Production
02

Blocking & Direction

Testing camera movement, scene timing, composition, gameplay beats, UI motion and shot rhythm through blocking, animatics or quick review previews.

Shot Direction
03

Lookdev, Unreal & Houdini FX

Building lighting, materials, Unreal Sequencer setups, Blueprint-driven systems, Houdini simulations, scene assembly and render settings inside the agreed pipeline.

Scene Assembly
04

Render, Sound & Delivery

Rendering final passes, compositing, color, UI/motion graphics, sound placement when needed and exports for each required format, version or placement.

Final Delivery
PIPELINE ANALYSIS CONSOLE // TARGET METHODOLOGY
Select or hover over a pipeline stage to inspect the production workflow, asset handoffs, review steps and final deliverables.

WORK MODES // PRODUCTION FIT

How We Can Work Together

Game Trailers & Cinematic Promos

Cinematic trailer shots, teaser visuals and Unreal Engine sequences built for game marketing.

  • Trailer shots, launch promos, teaser videos, cinematic lighting, camera direction, mood and atmosphere.
  • Working from storyboard panels, gameplay references, concept art, creative outlines or existing game assets.
  • Clear stages from blocking and review previews to final rendered delivery.

Game Marketing Creatives

Production of 3D game marketing creatives for paid social, app campaigns and short-form testing.

  • Gameplay-style visual hooks, UI motion overlays, environment setups, endings and creative variants.
  • 9:16, 1:1 and 16:9 delivery for 15-60 second videos when a campaign needs multiple formats.
  • Blueprint-driven prototypes can support faster visual iteration while staying focused on production, not media buying.

Houdini FX & Product CGI

Houdini simulations, product CGI, material lookdev and atmospheric FX for polished commercial visuals.

  • Fluid simulations, rain, dust, particles, sand, splashes, product motion and material lookdev.
  • Product renders, marketplace showcases, close-up visual details, turntables and beauty renders.
  • Simulation caches and render passes can be prepared for Unreal, Houdini, compositing and final delivery.

ENGAGE // DISCUSS PROJECT

Let's Discuss Your Project

Tell me what needs to be produced: a trailer shot, game marketing creative, Unreal scene, Houdini FX pass, product render or visual package.

Share references, available assets, timeline and delivery formats, and I will reply with the next production steps.

Production Support: Direct 3D production without unnecessary agency layers: clear communication, hands-on execution and defined delivery scope.

Founder-led production Project inquiry / availability

PROJECT INQUIRY // INTAKE

Discuss a Project

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